This final player-versus-player aspect of the game is so crucial to Pokémon X & Y that it is ever-present on the 3DS touchscreen. And, finally, there's the power of social competition, battling your finely tuned team of six Pokémon against your friends in the playground, at the water-cooler and, now more readily than ever, online. Players form a complicated bond of trust and companionship with their Pokémon young players, perhaps for the first time in their lives, are able to befriend and master monsters rather than fear and flee them. There's the beguiling, universal story of the child leaving the village and letting go of innocence, a journey mirrored by the creatures you catch en route, which evolve from wide-eyed cuteness into much hardier forms with experience. The game's power (and make no mistake, this is one of the most commercially powerful video games as of March this year, game sales total more than 245 million) is complex but also somehow primal. Here, any wild animal (and there are now hundreds of species to be encountered - although Nintendo's exacting NDA prevents us from revealing just how many), if sufficiently wounded, may be captured and trained to fight. But unlike most other fables, in Pokémon that story is framed by the world of fantasy cock fighting.
Like most fables ancient and modern, this is a story about the awkward stumble from childhood to adulthood. And France isn't the only thing to benefit from Game Freak's tardy but striking 3D recast of the Pokémon myth. If this is France, it is France through rose-tinted spectacles. Then there are the high-rise offices with frontages flecked with flowers and bunting, filled with lab-coated technicians dedicated to studying the local fauna - while, out in the suburbs, teenagers politely roller-skate hand-in-hand and frolic through purple meadows.
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Take the game's prim cafés, for example, which heave with movie stars and famous photographers as if Paris were twinned with Hollywood, or its gilded stately homes which charge tourists 1000 Euros per entry. A few hours in, you gain the ability for Pokémon who aren't directly involved in a battle to earn 50% of the winnings, levelling the group as a whole.
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With this in mind, you have to wonder whether the Parisian cabbie hired to look after team making Pokémon X & Y - the sixth 'generation' of Tokyo-based Game Freak's world-conquering series - let his imagination run away with him somewhat.
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Once there, they hire a knowledgeable cab driver to drive them around the local sights and act as an impromptu tour guide, reporting details that the team will later use to colour their game.
At some point during the creation of a new Pokémon title, the development team makes a journey to the region in which the game will be loosely set.